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genericlifeform



Nombre de messages : 5
Date d'inscription : 06/03/2009

MessageSujet: Documentation   Mar 24 Mar - 3:27

In your last post, you talked about not having enough time to write any documentation and I figured I could do that for you if you wanted. I've written the beginning of it for you to preview to see if you're interested and/or if there's anything you'd want to be done differently. (Sorry, but my French is pretty rusty, so I probably can't do any French documentation)

Download Here: http://ignh.net/WCR_Tutorial.pdf

Also, in writing it, I've noticed a small translation bug: When Right clicking on the graph, going context menu > reset > "repere" (resets turquoise cursor) is still in French.
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Nombre de messages : 439
Date d'inscription : 16/09/2006

MessageSujet: Re: Documentation   Mar 24 Mar - 13:31

This is pretty awesome!
thank you for making this!
I was reluctant to start it myself because my english isn't good enough and it's really hard for me to explain things, so I really appreciate this initiative Smile

This first part seems good to me.

2 things I just saw:
Unit options are actives only on npc: it's used to define boss and few other things. These options, like spell ones, are saved through sessions.
About "force save" option: wcr only saves units with options, in the process, it keeps the evaluation of the HP pool.
So if the user wants to keep the hp for a specific NPC (but without other option) its possible to simple "force save" it. (for example, I m using this for Drakes on Malygos phase3).

The mouse wheel is also available to scroll up/down unit list while hovering the name, and in the detailled list, to scroll up/down the auras list.


About the style, just a little thing.
Be assured that I am really glad to see how much you seem to enjoy this tool, but... well... i think the tutorial should, maybe, not reflect such an enthusiams Embarassed (i m not sure to say this correctly... )

And feel free to put your name in it too!
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genericlifeform



Nombre de messages : 5
Date d'inscription : 06/03/2009

MessageSujet: Re: Documentation   Sam 28 Mar - 10:21

Can you please explain the following to me:

DontAffiliate this unit to player under NPC Options Window
Hide External Player vs Show Inactive raid players
Reset SpellDefaultSelection vs ResetFullDefaultFilter
Any spectacular uses for the EventList Viewer.

tyvm
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Date d'inscription : 16/09/2006

MessageSujet: Re: Documentation   Sam 28 Mar - 13:28

-DontAffiliate this unit to player under NPC Options Window:

WCR is using some events/spell to correctly link summoned unit (pet, totem etc...) to player.
but sometimes, some non-friendly npcs are also coming through a "player summon" process, its for example the case for grobbulus Clouds, or, Azgalor doomguards.
So you can specifically say that these mobs can't be linked to players, because that breaks the stats..

-Hide External Player vs Show Inactive raid players

the combatlog logs everything. If you start to log outside the raid there are a lot of non relevant informations.
So External Player are players who never enter the raid and are completly outside (they are completly hidden in the unit list).
Inactive raid players are player who are in the raid (at least one time in the log) but are not active during the selected timeframe: WCR can dynamically add or remove them in the graphicview. (they are Unchecked in the unitlist)

note also that the player unit section in the unitlist has some possibility:
When the checkbox is grayed WCR add/remove unit dynamically in graph
When the checkbox is checked (but not grayed): the unit is always added in graph
When the checkbox is unchecked (but not grayed): the unit is never added in graph
-Units can also be dragged and dropped in the list to change their order

-Reset SpellDefaultSelection vs ResetFullDefaultFilter

there are also TagDefaultSelection and EventDefaultSelection.
ResetdefautFilter is reseting the full filter (tag/spell/event) while the specific reset clears only the relevant section (only spell, only tag or only event)

-Any spectacular uses for the EventList Viewer.

not sure to understand what you mean?
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genericlifeform



Nombre de messages : 5
Date d'inscription : 06/03/2009

MessageSujet: Re: Documentation   Mar 5 Mai - 8:19

Its about 90% done. Sorry for taking so long, I had the bulk of it done for a while but then it kinda slipped through the cracks.

www.ignh.net/WCR_Manual.pdf
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Date d'inscription : 16/09/2006

MessageSujet: Re: Documentation   Mer 6 Mai - 14:34

very nice! thank you
I will give you better feedback later Wink
So take all the time you need, there is no hurry.
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